Skip to content
View qiuyuzhou's full-sized avatar

Block or report qiuyuzhou

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
qiuyuzhou/README.md

Hi, I'm Yuzhou Qiu 👋

I've been building software for a long time, across quite a few different areas.

I started with C++ and game development, later worked on network services, mobile apps, backend systems, infrastructure, and product development. From 2016 to 2025, I was a technical partner at a startup in Shenzhen, where I was involved in engineering management, product work, backend architecture, and DevOps.

These days, I'm spending more time exploring independent projects, new tools, and different ways of building software.

I'm less interested in identifying myself with a particular programming language or platform than in understanding the problem and choosing the appropriate tools to solve it.

That mindset has taken me through very different parts of software over the years, and it still shapes how I approach new projects today.

What I'm exploring now

A few things I'm currently interested in:

  • AI agents for complex software development
  • AI-assisted engineering workflows
  • Software architecture and developer tooling
  • Independent software products
  • Product and interaction design
  • Native desktop applications
  • Backend systems and infrastructure
  • New ways to turn ideas into working software faster

Most of these are driven by curiosity rather than a fixed career direction.

Side projects

I like side projects because they give me room to explore things outside my main work.

Sometimes that means trying a new technology. Sometimes it's experimenting with an interaction model, rethinking an existing product, or simply building something because the problem feels interesting.

KeyTiler

KeyTiler is a native macOS window management utility I'm currently building as a side project.

It's an experiment around:

  • fast window management
  • keyboard-driven interaction
  • Swift / SwiftUI
  • macOS Accessibility APIs
  • native desktop UX
  • independent software distribution

The interesting part for me isn't just implementing the features, but also thinking through the interaction model and how a small utility should behave.

ShadowsocksX-NG

I originally created ShadowsocksX-NG in 2016 and have been its primary contributor and maintainer over the years.

The project started as a new implementation of ShadowsocksX for macOS. It simplified the original architecture, moved the GUI to Swift, and separated the proxy process from the application itself.

Nearly a decade later, software development is going through another major shift.

As large language models and AI coding agents have become capable enough to take on increasingly complex engineering tasks, I decided to revisit ShadowsocksX-NG and explore what rebuilding a mature application looks like in this new environment.

I'm currently working on a new implementation using a modern technology stack.

This isn't just about rewriting an old application with newer tools. It's also a practical experiment in using AI agents for complex, real-world software development — working across architecture, implementation, debugging, refactoring, UI design, and the many small decisions involved in evolving an existing product.

For me, the project is both a continuation of something I started in 2016 and a way to explore how the role and workflow of a software engineer change when AI agents become active participants in the development process.

Things I've worked with

Over the years, my work has moved through a fairly wide range of technologies.

I spent a lot of time with C++ in earlier years, including game engines, MMO server systems, network programming, P2P software, and desktop tools.

Later, my work shifted toward backend systems, product development, and infrastructure, using technologies such as:

Go · Python · Node.js · TypeScript · Java

PostgreSQL · Redis · MySQL · Kafka · RabbitMQ · NATS

Kubernetes · Istio · Prometheus · Grafana · GitLab CI

I've also worked with native iOS and Android development, React, Swift / SwiftUI, Qt, WPF, and quite a few other tools along the way.

I don't try to keep a complete technology checklist anymore. Most tools are useful for a period of time, and the interesting part is what you can build with them.

How I approach software

I tend to care about a few things consistently:

Keep the model clear.
Complex systems become difficult to maintain when the underlying concepts are vague.

Use the simplest tool that fits the problem.
Architecture should reduce complexity, not become a source of it.

Product and engineering are connected.
A technically elegant solution isn't very useful if the interaction or product model is wrong.

Small details matter.
This is especially obvious in tools people use every day.

Keep learning by building.
I usually understand a technology much better once I've used it to solve a real problem.

A long path through software

My work has moved through a lot of different layers over the years:

desktop software → games → network programming → mobile apps → backend platforms → distributed systems → infrastructure → product development → independent projects

The stack keeps changing, and that's part of what makes software interesting.

I still enjoy the process of taking something vague, turning it into a concrete system, and gradually making it work better.

Elsewhere

🌐 yuzhouqiu.com

💻 github.com/qiuyuzhou

Pinned Loading

  1. shadowsocks/ShadowsocksX-NG shadowsocks/ShadowsocksX-NG Public

    Shadowsocks GUI client for mac OS

    Swift 32.9k 7.7k

  2. shadowsocks/v2ray-plugin shadowsocks/v2ray-plugin Public

    A SIP003 plugin based on v2ray

    Go 2.8k 585

  3. shadowsocks-rust shadowsocks-rust Public

    Forked from shadowsocks/shadowsocks-rust

    A Rust port of shadowsocks

    Rust

  4. sdcxtech/sentrytemporal sdcxtech/sentrytemporal Public

    The temporal interceptor captures panic and errors and report them to sentry server.

    Go 3 5

  5. sdcxtech/casbin sdcxtech/casbin Public

    Go 1