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More items
Comfortable display density
Compact display density
A unit removed while its rocket flies aborts Debug builds:
assert (aggressor != nullptr)
in
cAttackJob::run()
#96
·
UsabilityLightSoft
opened
Nov 12, 2026
Contributor
·
·
The checksum of a broken map file: reads after the end of a file shorter than 9 bytes (an empty file crashes), and the size of the fields overflows an int
#94
·
UsabilityLightSoft
opened
Nov 11, 2026
Contributor
·
·
1
A resync gives the client a model that differs from the server: lost cargo, stale units, reset unit versions
#89
·
UsabilityLightSoft
opened
Nov 4, 2026
Contributor
·
·
Proposal: the previous owner notices a stolen vehicle at the start of his next turn
#87
·
UsabilityLightSoft
opened
Nov 4, 2026
Contributor
·
·
Proposal: end the game in a draw, when the leading players have the same score (as in the original MAX)
#86
·
UsabilityLightSoft
opened
Nov 4, 2026
Contributor
·
·
A vehicle stops or an action is refused, when an invisible enemy unit steps aside, although the field is free
#85
·
UsabilityLightSoft
opened
Nov 4, 2026
Contributor
·
·
A detector, that moves, finds stealth units with the detection of all units of its owner (an infantry step reveals a mine)
#84
·
UsabilityLightSoft
opened
Nov 4, 2026
Contributor
·
·
Crash at the end of a game: the SDL timer callback uses a destroyed game timer
#83
·
UsabilityLightSoft
opened
Nov 4, 2026
Contributor
·
·
Scan and sentry maps get wrong counters: a destroyed disabled unit, a destroyed unit not on sentry, loading or upgrading a disabled unit, stealing a sentry
#75
·
UsabilityLightSoft
opened
Nov 4, 2026
Contributor
·
·
Path search checks every field up to eight times (same paths, 1.7 to 4 times faster)
#66
·
UsabilityLightSoft
opened
Oct 26, 2026
Contributor
·
·
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