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d3dcoder
d3d12book
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Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
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Chapter 1 Vector Algebra/
XMVECTOR
Chapter 1 Vector Algebra/
XMVECTOR
Chapter 10 Blending/
BlendDemo
Chapter 10 Blending/
BlendDemo
Chapter 11 Stenciling/
StencilDemo
Chapter 11 Stenciling/
StencilDemo
Chapter 12 The Geometry Shader/
TreeBillboards
Chapter 12 The Geometry Shader/
TreeBillboards
Chapter 13 The Compute Shader
Chapter 13 The Compute Shader
Chapter 14 The Tessellation Stages
Chapter 14 The Tessellation Stages
Chapter 15 First Person Camera and Dynamic Indexing/
CameraAndDynamicIndexing
Chapter 15 First Person Camera and Dynamic Indexing/
CameraAndDynamicIndexing
Chapter 16 Instancing and Frustum Culling/
InstancingAndCulling
Chapter 16 Instancing and Frustum Culling/
InstancingAndCulling
Chapter 17 Picking/
Picking
Chapter 17 Picking/
Picking
Chapter 18 Cube Mapping
Chapter 18 Cube Mapping
Chapter 19 Normal Mapping/
NormalMap
Chapter 19 Normal Mapping/
NormalMap
Chapter 2 Matrix Algebra/
XMMATRIX
Chapter 2 Matrix Algebra/
XMMATRIX
Chapter 20 Shadow Mapping/
Shadows
Chapter 20 Shadow Mapping/
Shadows
Chapter 21 Ambient Occlusion/
Ssao
Chapter 21 Ambient Occlusion/
Ssao
Chapter 22 Quaternions/
QuatDemo
Chapter 22 Quaternions/
QuatDemo
Chapter 23 Character Animation/
SkinnedMesh
Chapter 23 Character Animation/
SkinnedMesh
Chapter 4 Direct3D Initialization/
Init Direct3D
Chapter 4 Direct3D Initialization/
Init Direct3D
Chapter 6 Drawing in Direct3D/
Box
Chapter 6 Drawing in Direct3D/
Box
Chapter 7 Drawing in Direct3D Part II
Chapter 7 Drawing in Direct3D Part II
Chapter 8 Lighting
Chapter 8 Lighting
Chapter 9 Texturing
Chapter 9 Texturing
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Common
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Textures
.gitattributes
.gitattributes
.gitignore
.gitignore
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Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
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