Multi-key proxy for NVIDIA NIM with a native desktop dashboard.
Pool multiple free-tier API keys behind one endpoint. Automatic rotation, per-key cooldown, sliding-window RPM limiting, and a compact desktop app — no browser needed.
Built for opencode, Codex CLI, Claude Code, Grok, Jcode, and any OpenAI-compatible client.
Live evidence (13 Nov 2026): three recent models completed real OpenCode file-tool tests; four of six API protocol cycles passed, with documented timeouts and a returned-model identity caveat. See the dated validation report and reproducible opt-in validator. The 72-hour run is still in progress.
git clone https://github.com/autcir/openvidia.git
cd openvidia
./install.shOr manually:
# Install uv (recommended) — https://astral.sh/uv
curl -LsSf https://astral.sh/uv/install.sh | sh
uv sync --frozen --extra desktop # install desktop dependencies
uv run --extra desktop openvidia setup # configure opencode
uv run --extra desktop openvidia # reuse/start proxy + desktop appWith pip:
pip install -e '.[desktop]'
openvidia setup
openvidiabrew install python@3.12
git clone https://github.com/autcir/openvidia.git
cd openvidia
pip install -e '.[desktop]'
openvidia setup
openvidiapywebview on macOS uses system WebKit (native, no extra deps). GTK/PyGObject is not required for the native macOS backend.
git clone https://github.com/autcir/openvidia.git
cd openvidia
pip install -e ".[desktop]"
openvidia setup
openvidiapywebview on Windows uses EdgeChromium (WebView2, pre-installed on Windows 10/11). If WebView2 is missing, install it from Microsoft.
┌─────────────────────────────────────────────────────────────┐
│ OpenVidia (:1919) │
│ │
│ ┌─────────────────────────────────────────────────────┐ │
│ │ Desktop App (pywebview) │ │
│ │ 310×570 native window — Keys, Presets, Models, │ │
│ │ Activity log, CLI setup — all in one panel │ │
│ └─────────────────────────────────────────────────────┘ │
│ │ │
│ ┌─────────────────────────────────────────────────────┐ │
│ │ Proxy Engine (:1919/v1) │ │
│ │ │ │
│ │ Request → override model → pick key → forward │ │
│ │ ↑ ↑ ↑ │ │
│ │ │ cooldown? RPM < 28? │ │
│ │ │ skip if yes skip if no │ │
│ │ │ │ │
│ │ On 429: read Retry-After → set cooldown → next key │ │
│ │ On 401/403: cooldown 3600s (dead key) │ │
│ │ On 400/404: cooldown 60s (deterministic) │ │
│ │ On 504: cooldown 30s (model bottleneck, not key) │ │
│ │ On 5xx: cooldown 10s (gateway) / 30s (other) │ │
│ │ On network error: no cooldown, 0.5s pause │ │
│ │ 3 consecutive network errors → stop (network down) │ │
│ └─────────────────────────────────────────────────────┘ │
│ │ │
│ NVIDIA NIM API │
│ integrate.api.nvidia.com/v1 │
└─────────────────────────────────────────────────────────────┘
NVIDIA rate limits and shared worker availability vary by model and account. Bursts can trigger cooldowns; adding keys cannot bypass a shared account limit. OpenVidia:
- Pools multiple keys behind a single endpoint
- Rotates automatically on eligible key/provider errors, with bounded attempts and explicit failure when the pool cannot serve the request
- Per-key cooldown timers — on real 429s, trusts
Retry-Afterexactly (no multiplication); distinguishes transient worker saturation (ResourceExhausted) from true RPM limits and never burns key cooldowns for the former - Network-error circuit breaker —
ConnectTimeout/ConnectErrordon't trigger key cooldown (the key is fine). After 3 consecutive network errors across different keys, rotation stops entirely and returns 503 (the network is down, no key can help) - Bounded gateway retries — gateway failures cool the key for 30s and spend the attempt budget so a large pool cannot amplify an outage indefinitely
- Sliding-window RPM limiting — starts with a 28 RPM per-key ceiling and adapts downward from
Retry-After; account-level throttling still takes precedence - Health checks — revives keys whose cooldowns have expired, but skips 401/403 invalid keys (dead keys stay dead)
- Explicit routing policy — the requested model is forwarded to NVIDIA; model/provider failover requires explicit configuration. Provider-reported model identity can differ and is recorded separately by the live validator.
- Auto-compaction — summarizes or trims long histories to reduce context-overflow failures (details)
- Per-key × per-model scoring — rotation is ordered by a composite score (success rate + median time to first token) learned per key and per model from live traffic: the best key for the requested model goes first
- Multi-endpoint routing — extra NVIDIA endpoints (
endpoints.jsonorOPENVIDIA_UPSTREAM_ENDPOINTS), a 60s blacklist on eligible endpoint errors (model-specific 504 timeouts do not blacklist the shared host), automatic recovery - Multi-node sync via Redis (opt-in) — cooldowns, invalid keys, pool throttling and model circuit breakers shared across instances (details)
- Embedding cache —
/v1/embeddingshits are served from memory (TTL 300s) without touching upstream quota - Free-tier provider fallback — when every NVIDIA key is exhausted, requests fail over to OpenAI-compatible providers declared in
providers.json(details) - Graph engine — programmatic multi-agent orchestration (Hub, run_agent, generator-verifier loops) on top of the proxy (details)
| Command | Description |
|---|---|
openvidia |
Start proxy in background + open desktop app |
openvidia foreground |
Foreground mode (logs to stdout, no UI) |
openvidia setup |
Configure opencode and Jcode; other clients use openvidia run <cli> |
TL;DR — run
openvidia setuponce. It configures opencode and Jcode. Useopenvidia run <cli>for process-scoped configuration of other clients. You only need to read the manual steps below if something doesn't work or you prefer to configure things yourself.
Supported clients:
| CLI | Protocol | Endpoint | Auto-setup |
|---|---|---|---|
| opencode | OpenAI-compatible | http://localhost:1919/v1 |
✅ openvidia setup |
| Codex CLI | OpenAI Responses API | http://localhost:1919/v1 |
openvidia run codex |
| Claude Code | Anthropic Messages API | http://localhost:1919 |
❌ manual env vars |
| Grok (xAI) | OpenAI-compatible | http://localhost:1919/v1 |
openvidia run grok |
| Jcode | OpenAI-compatible | http://localhost:1919/v1 |
✅ openvidia setup |
openvidia setup # configures provider + model + default compaction
opencode # then /model openvidiaManual (if setup didn't find it):
# ~/.config/opencode/opencode.json
{
"provider": {
"openvidia": {
"npm": "@ai-sdk/openai-compatible",
"options": { "apiKey": "ignored", "baseURL": "http://localhost:1919/v1" },
"models": { "openvidia": { "name": "OpenVidia", "tools": true } }
}
},
"model": "openvidia/openvidia"
}openvidia setup # writes ~/.codex/config.toml automatically
codex --model openvidiaManual (if setup didn't find it):
# ~/.codex/config.toml
model = "openvidia"
model_provider = "openvidia"
[model_providers.openvidia]
name = "OpenVidia"
base_url = "http://localhost:1919/v1"
env_key = "OPENVIDIA_API_KEY"
wire_api = "responses"export OPENVIDIA_API_KEY=ignored # also added automatically by setup# Add to ~/.zshrc or ~/.bashrc manually (auto-setup is disabled)
export ANTHROPIC_BASE_URL=http://localhost:1919
export ANTHROPIC_API_KEY=ignoredsource ~/.zshrc # (or restart your terminal)
claude --model openvidiaAuto-setup for Claude Code is intentionally disabled to avoid mutating shell rc files. Set the two environment variables manually as shown above.
The
/v1/messagesendpoint translates Anthropic Messages format ↔ NVIDIA chat/completions bidirectionally — streaming, tool use, and system prompts all work.Images: This Anthropic compatibility shim currently replaces image blocks with text placeholders and logs a warning. NVIDIA also serves vision models; this shim limitation must not be interpreted as a provider-wide lack of vision support.
openvidia setup # writes ~/.grok/config.toml automatically
grok -m openvidiaManual (if setup didn't find ~/.grok/):
# ~/.grok/config.toml
[models]
default = "openvidia"
[model.openvidia]
api_key = "ignored"
base_url = "http://localhost:1919/v1"
api_backend = "chat_completions"
context_window = 128000openvidia setup # writes ~/.jcode/config.toml automatically
jcode # then /model openvidia to switchManual (if setup didn't find ~/.jcode/):
# ~/.jcode/config.toml
[provider]
default_provider = "openvidia"
default_model = "openvidia"
[providers.openvidia]
type = "openai-compatible"
base_url = "http://localhost:1919/v1"
auth = "none"
default_model = "openvidia"
requires_api_key = false
model_catalog = true
stream_idle_timeout_secs = 300
[[providers.openvidia.models]]
id = "openvidia"
context_window = 202752
openvidia setupadds the[providers.openvidia]block and sets it as default — but only when no provider is configured yet. If you already use another provider, it leaves your choice alone and you can switch with/model openvidiainside Jcode.Jcode is an open-source coding agent: github.com/1jehuang/jcode
from openai import OpenAI
client = OpenAI(base_url="http://localhost:1919/v1", api_key="ignored")
response = client.chat.completions.create(
model="openvidia",
messages=[{"role": "user", "content": "Hello!"}]
)curl http://localhost:1919/v1/chat/completions \
-H "Content-Type: application/json" \
-H "Authorization: Bearer ignored" \
-d '{"model":"openvidia","messages":[{"role":"user","content":"Hello!"}]}'Streaming (SSE) responses flow incrementally; model and client protocol capabilities must still be tested.
| HTTP Status | Cooldown | Reason |
|---|---|---|
| 429 (real RPM limit) | Retry-After header (trusted as-is, no multiplication), or 45s + jitter |
Rate limited — honour NVIDIA's own window exactly |
| 429 (worker concurrency) | 0 — retried after 0.8s pause | ResourceExhausted: Worker local total request limit reached — transient pool saturation, key is healthy |
| 401 / 403 | 3600s | Dead key — don't waste requests |
| 400 / 404 | 60s | Deterministic request error — short cooldown, key untouched for rotation. Every key gets the same error, so rotating only burns cooldown budget. |
| 504 (gateway timeout) | 30s | Model is the bottleneck, not the key — longer cooldown, but doesn't burn the attempt budget |
| 5xx (other) | 10s (502/503) / 30s (500) | Server error — retry soon |
| Network error (ConnectTimeout/ConnectError) | 0 — 0.5s pause, no cooldown | Network is down, not the key. After 3 consecutive errors across different keys, rotation stops entirely (503). |
Retry-After is used as-is. When NVIDIA provides a
Retry-Afterheader (e.g. 60s), the cooldown is exactly that value. Earlier versions multiplied it by an adaptive factor (1.5^N), which caused a doom loop: at 3 failures a 60s backoff became 135s and all 26 keys locked out longer than the real rate-limit window required.When no
Retry-Afteris provided the proxy uses 45s + random jitter (≤10s). Repeated failures get a flat 1.5× multiplier from the second failure onward (no exponential scaling — capped at ~65s max).
Each key tracks requests in a rolling 60-second window. If a key has sent 28+ requests in the last 60s, it is skipped. Only if all keys are simultaneously RPM-saturated or on cooldown does the proxy return 429 to the client.
Request arrives
│
├─ For each candidate key (ordered least-loaded first):
│ ├─ Key on cooldown? → skip (including keys cooled mid-pass)
│ ├─ Key RPM ≥ 28? → skip
│ ├─ Send to NVIDIA → 200? ✅ record RPM, return response
│ │ → 400/404? set 60s cooldown, next key
│ │ → 429 ResourceExhausted? pause 0.8s, retry (key untouched)
│ │ → 429 rate-limit? use Retry-After as-is, set cooldown, next key
│ │ → 401/403? set 3600s cooldown, next key
│ │ → 504? set 30s cooldown, next key (doesn't burn attempt budget)
│ │ → 5xx? set 10s (502/503) or 30s (500), next key
│ │ → network error? 0.5s pause, key untouched (3 consecutive → stop)
│ └─ (max 5 sends per pass, 3 passes with 1s pause between)
│
└─ All candidates exhausted? → an explicit error, or a separately configured provider fallback
Every 60 seconds:
- Finds keys still on cooldown (skips 401/403 invalid keys and unexpired 429 rate-limit cooldowns)
- Sends a lightweight
GET /v1/modelsprobe - If the key responds OK — clears the cooldown (revived)
- If still failing — leaves the cooldown in place
Long conversations eventually exceed the model's context window. Without handling, the upstream returns a 400, and — since that error is identical on every key — a naive proxy would burn through the whole pool before dying. Compaction reduces overflow risk; provider limits can still reject a request.
Before forwarding a request, if the estimated history exceeds a token budget, OpenVidia compacts it:
history > budget?
│
├─ Cached summary still fits?
│ └─ Serve summary + EVERY later message verbatim. ← steady state,
│ zero upstream calls. The summary boundary only moves when this
│ no longer fits, so you pay for a summarize once every N turns.
│
├─ Boundary must advance → summarize the oldest slice on top of the
│ previous summary (incremental — never the whole history again).
│ The verbatim tail is sized to FILL the remaining budget.
│
└─ Summary not ready before `inline_deadline`?
└─ Serve now (cached summary + verbatim remainder, or a
deterministic trim) while the summarize keeps running
detached and lands in the cache for the next turn.
- Never blocks the client — the request waits at most
inline_deadlineseconds, regardless of how slow the upstream is. Compaction latency is bounded by config, not by the provider. - Works for every client — hooks
/v1/chat/completions(opencode / Codex),/v1/responses, and the/v1/messagesAnthropic shim (Claude Code). - Cheap — the steady state costs zero extra calls; only genuinely new content is ever summarized, and concurrent requests on the same conversation share a single summarize.
- Safe — every fallback is bounded, so a request goes through even with the whole key pool rate-limited.
Watch it in the Activity log: ⧉ compaction: summarized N new msg (covers M) → ….
Set
model_budgetsfirst. The generic default (80k) is deliberately conservative because NVIDIA NIM does not advertise a context window on/v1/models. If your model accepts more, compaction at 80k throws away context you paid nothing for. To find the real number, send an oversized request — the400states it exactly:This model's maximum context length is 202752 tokens. However, your messages resulted in 320011 tokens.
Optional — create ~/.config/openvidia/compaction.json (built-in defaults shown):
{
"enabled": true,
"budget_tokens": 80000,
"model_budgets": { "your-provider/your-model": 160000 },
"reserved_tokens": 8000,
"compact_ratio": 0.6,
"keep_recent": 8,
"summary_model": "",
"summary_max_tokens": 1024,
"inline_deadline": 6.0,
"summarize_timeout": 45.0,
"summary_job_timeout": 90.0
}| Field | Meaning |
|---|---|
enabled |
Turn compaction on/off |
budget_tokens |
Generic trigger for any model without an explicit budget |
model_budgets |
Per-model context window. The one setting worth tuning — leave ~20% headroom, the estimator is a ~4 chars/token approximation |
reserved_tokens |
Generation headroom subtracted from the budget |
compact_ratio |
Compact down to this fraction of the budget. Landing exactly on the threshold re-triggers compaction on the very next turn |
keep_recent |
Floor for the trim fallback. On the summary path the verbatim tail is sized to fill the budget instead |
summary_model |
Model used to summarize. Point it at a fast model: it runs on a different traffic stream than the one your agent is saturating. Empty = the default model |
summary_max_tokens |
Cap on the generated summary length |
inline_deadline |
Seconds the client request will wait for a summary before being served from the fallback ladder |
summarize_timeout |
Per-attempt upstream timeout; the job may continue in the background after the inline deadline |
summary_job_timeout |
Total background job deadline, including queueing and retries; defaults to 90 seconds |
Native window via pywebview. Opens at 310×570 px — a compact utility panel, like a phone in portrait. Resize freely.
| Backend | Platform | Engine |
|---|---|---|
| Qt WebEngine | Linux (KDE/Wayland) | PyQt6-WebEngine (native, best experience) |
| GTK WebKit | Linux (GNOME/X11) | PyGObject + WebKitGTK |
| WebKit | macOS | system WebKit (no extra deps) |
| EdgeChromium | Windows | WebView2 (pre-installed on Win 10/11) |
pywebview auto-detects the best available backend.
# .desktop file (auto-installed by install.sh)
cp openvidia.desktop ~/.local/share/applications/
# Icon
cp openvidia/web/assets/logo.png ~/.local/share/icons/hicolor/256x256/apps/openvidia.png
update-desktop-database ~/.local/share/applications/| Section | Features |
|---|---|
| Status | Proxy state, active model, start/stop/restart controls |
| Stats | Request count, success rate, rotations, cooldown counter |
| Keys | Per-key status (Active filter default), live cooldown countdown, RPM, success/fail, freshness dots, add/remove/copy |
| Models | Single list — filters: ★ Starred (default; your quick-switch shortlist) · All · Popular. Search, test ▶, star/unstar. Active model highlighted and pinned to top. |
| Thinking | auto / on / off next to the active model — a hybrid reasoning model emits nothing while it thinks |
| Activity | Real-time SSE log stream with color-coded levels |
| CLI Setup | Copy-paste config for opencode / Codex / Claude / Grok |
| Indicator | Meaning |
|---|---|
| 🟢 Green | Key healthy, has successful requests |
| 🟡 Amber | Key has failures but not on cooldown |
| ⚪ Gray | Key idle (no requests yet) |
| 🔴 Red + ⏳ | Key on cooldown — shows countdown + reason |
active badge |
Currently selected key in rotation |
| Platform | Path |
|---|---|
| Linux | ~/.config/openvidia/ |
| macOS | ~/Library/Application Support/openvidia/ |
| Windows | %APPDATA%\openvidia\ |
| File | Purpose |
|---|---|
keys.json |
API keys (JSON array) |
presets.json |
★ Starred models — quick-switch shortlist |
active_model |
Currently active model (persists across restarts) |
index |
Key rotation index |
compaction.json |
Auto-compaction tuning (optional — see Auto-Compaction) |
timeouts.json |
Upstream timeouts (optional — see Slow models) |
model_limits.json |
Context windows the proxy learned by itself — never edit by hand |
model_options.json |
Reasoning toggle + the payload used to express it (see Thinking) |
endpoints.json |
Extra NVIDIA upstream endpoints (optional — see Resilience & Scale) |
redis_config.json |
Redis URL for multi-node sync (optional — OPENVIDIA_REDIS_URL also works) |
providers.json |
Free-tier fallback providers (optional — name, base URL, env var for the key, model map) |
Add keys via the dashboard (Keys section) or edit keys.json:
["nvapi-xxx", "nvapi-yyy", "..."]A hybrid reasoning model emits nothing at all while it thinks. That is the whole difference between a 2-second and a 160-second first token, and it is not something you can see from the outside — the socket just sits there.
Three buttons next to the active model in the dashboard: auto (send nothing,
let the model decide), on, off. The setting is per-model and stored
server-side, so supported request paths apply it without editing client configs.
The parameter name is configuration, not code. Providers spell this flag
differently and rename it every model generation, so model_options.json
carries the payload to merge:
{
"thinking": "auto",
"thinking_off_payload": { "chat_template_kwargs": { "enable_thinking": false } },
"thinking_on_payload": { "chat_template_kwargs": { "enable_thinking": true } },
"per_model": { "vendor/model": { "thinking": "off" } }
}A future model that wants {"reasoning_effort": "none"} instead needs an edit
here, not a release. The merge only fills what the client did not set, at
every level of nesting: a CLI that spells the parameter out in its own request
has made an explicit choice and wins.
New models use a conservative context budget until an explicit override or a provider overflow rejection supplies a learned limit. This avoids relying on a hand-maintained table, but it does not establish the full context capacity in advance.
NVIDIA does not advertise the window on /v1/models, but it states it exactly
when a request exceeds it:
This model's maximum context length is 202752 tokens.
However, your messages resulted in 320011 tokens.
The proxy learns the limit from a real overflow rejection and caches the answer in
model_limits.json. It does not send oversized speculative probes. Precedence:
your model_budgets override → learned → the conservative default. An unknown
model uses the conservative default until the provider supplies a learned limit.
New models appear in the live catalog. Their actual context and tool compatibility must be learned or tested; listing a model does not certify its capabilities.
There is no DEFAULT_MODEL constant. The model a request runs on is resolved
live: your active selection, then the first starred preset, otherwise an error
saying no model is selected. A hardcoded model name is a liability the day the
provider retires it, and it silently overrides what you picked.
A read timeout is the wait for the first byte, and a reasoning model
emits nothing at all while it thinks. Measured on the NVIDIA free tier in
July 2026, the same key, within the same minute (these models have since been
retired; the pattern still holds for their successors):
| Model | Time to first token |
|---|---|
deepseek-ai/deepseek-v4-flash |
2.1s |
deepseek-ai/deepseek-v4-pro |
12.3s |
minimaxai/minimax-m3 |
44.5s |
z-ai/glm-5.2 |
2–4s (thinking=off) / 162s (thinking=on) |
Provider capacity for one model can collapse without warning while the others stay fast — so a timeout short enough to feel responsive is also short enough to make a slow model fail on every key in the pool. OpenVidia therefore waits (default 240s) and keeps the SSE stream alive with periodic comments, so your CLI can tell "thinking" from "dead". A read timeout never puts a key on cooldown: the key connected fine and the upstream accepted the request — it is the model that is slow, and cooling keys down for it drains the whole pool.
Override in ~/.config/openvidia/timeouts.json:
{ "connect": 5.0, "read": 240.0, "write": 30.0, "pool": 240.0 }If a model is too slow to work with, switch model in the dashboard. OpenVidia will not silently answer from a different one.
Constants in openvidia/proxy_state.py:
MAX_RPM = 28 # Initial local ceiling; provider quotas can be lower
RPM_WINDOW = 60.0 # Sliding window in seconds
COOLDOWN_DURATIONS = {
400: 60.0, # Deterministic client error — key untouched
401: 3600.0, # Unauthorized — dead key
403: 3600.0, # Forbidden — dead key
404: 60.0, # Endpoint issue — short cooldown
429: 45.0, # Rate limited (Retry-After overrides when provided)
}
# 400/404 are deterministic content errors: the key is left untouched,
# so rotating on them would only burn cooldown budget.
DEFAULT_COOLDOWN = 30.0 # Network errors, unknown 5xx| Method | Path | Description |
|---|---|---|
* |
/v1/{path} |
Forward to NVIDIA NIM (streaming supported) |
POST |
/v1/responses |
OpenAI Responses API shim (Codex CLI) |
POST |
/v1/messages |
Anthropic Messages API shim (Claude Code) |
GET |
/v1/models |
List available models from upstream |
GET |
/health |
Health check — key count, port, status |
| Method | Path | Description |
|---|---|---|
GET |
/api/status |
Proxy running state + cooldown count |
GET |
/api/stats |
Requests, rotations, success, cooldowns, total RPM |
GET |
/api/keys/stats |
Per-key: requests, success/fail, cooldown, RPM, reason |
GET |
/api/keys |
List keys |
POST |
/api/keys |
Replace all keys |
POST |
/api/keys/add |
Add a key |
POST |
/api/keys/remove |
Remove a key |
GET/POST |
/api/model |
Get/set active model override |
GET/POST |
/api/presets |
Get/save model presets |
GET/POST |
/api/thinking |
Get/set the reasoning mode of the active model (auto / on / off) |
GET |
/api/model-health |
What the proxy learned from live traffic: per-model success rate, median time to first token, gateway timeouts, 429s |
POST |
/api/test-model |
Test a model directly (bypasses override) |
POST |
/api/stop |
Stop proxy (returns 503 to clients) |
POST |
/api/start |
Resume proxy |
POST |
/api/restart |
Zero-downtime restart (spawn new, kill old) |
GET |
/api/logs/stream |
SSE log stream (real-time) |
| Method | Path | Description |
|---|---|---|
GET |
/ops/keys |
Per-key status: cooldown, RPM + learned ceiling, per-model score, in-flight |
GET |
/ops/health |
Pool, per-model health, endpoints, embedding cache, Redis sync, recent logs |
Programmatic multi-agent orchestration on top of the proxy, following the
graph-engine coordination patterns:
a single Hub owns mailboxes and tasks, agents run with hard caps, and workers
can be spawned, messaged and killed from inside the loop. Runs on any model the
proxy serves.
import asyncio
from openvidia import Hub, Provider, ToolSpec, run_agent
async def add(args, ctx):
return str(args["a"] + args["b"])
async def main():
hub = Hub(default_provider=Provider()) # http://127.0.0.1:1919/v1 — the proxy above
try:
result = await run_agent(
hub, "math",
system="You are a calculator. Always use the add tool.",
first_turn="What is 5 + 2?",
tools=[ToolSpec(
name="add", description="Sum two integers",
handler=add,
parameters={"type": "object", "properties": {
"a": {"type": "integer"}, "b": {"type": "integer"}},
"required": ["a", "b"]},
)],
)
print(result)
finally:
await hub.close()Highlights: run_agent caps every run with max_iterations, budget_tokens
and timeout_s; graph_tools(hub, worker_factory=...) provides
get_status, send_message, wait_for_message, create_subagents (depth-bound:
workers cannot spawn workers) and kill_subagents; generate_and_verify runs
generator → verifier loops with explicit rubrics until APPROVED or
max_rounds; providers are swappable per worker (a Provider or a
Callable[[str], Provider]). 10 regression tests ship in tests/test_graph_engine.py.
Beyond the core pool, OpenVidia is built to survive upstream trouble and to scale across machines.
-
Multi-endpoint routing — by default requests go to
integrate.api.nvidia.com; add endpoints viaendpoints.jsonorOPENVIDIA_UPSTREAM_ENDPOINTS(comma-separated). Eligible endpoint failures blacklist an endpoint for 60s; model-specific 504 latency does not. A success revives it. Deterministic client errors never retry on another endpoint. -
Multi-node sync (Redis, opt-in) — one proxy per machine, shared state: cooldowns, invalid keys, pool throttling and model circuit breakers propagate over pub/sub so a 429 learned on node A protects node B. Enable with
OPENVIDIA_REDIS_URLorredis_config.json({"url": "..."}); install the extra withpip install "openvidia[redis]". -
Embedding cache — repeated
/v1/embeddingsrequests (same model + input) are answered from an in-memory cache (TTL 300s) keyed by SHA-256; hit/miss counters are exposed on/ops/health. -
Free-tier provider fallback — when every NVIDIA key is exhausted, the catch-all fails over to OpenAI-compatible providers listed in
providers.json:[ { "name": "glm", "base_url": "https://api.example.com/v1", "api_key_env": "GLM_API_KEY", "models": { "deepseek-ai/deepseek-v4-flash": "glm-5" } } ]A provider without its
api_key_envset in the environment is skipped silently; model names are rewritten through themodelsmap.
- FastAPI — async web framework
- httpx — HTTP/2 client for upstream
- uvicorn — ASGI server
- pywebview — native desktop window (Qt/GTK/WebKit/EdgeChromium)
- psutil — cross-platform process management
- tomlkit — TOML config editing (preserves comments)
- Vanilla HTML/CSS/JS — zero frontend build, no node_modules
- Python 3.12+ — single process, no external services
- redis (optional) — multi-node state sync via
redis-py
MIT
Built by Ciro Autuori.
For an unattended Linux service, install with ./install.sh --headless --service.
For a desktop plus managed service, use ./install.sh --desktop --service.
The desktop reuses an existing OpenVidia process. Clicking its tray icon toggles
the dashboard; the tray menu also provides Show and Hide dashboard. Restoring a
minimized window returns it to its normal state. Closing the window or choosing
Close dashboard exits or hides the view only; it does not terminate the proxy. An unrelated
process on the configured port is never terminated automatically.
The model browser refreshes the live catalog every 60 seconds and keeps its last successful catalog during network failures, with visible freshness/error status. Answered means a model has successfully responded in this proxy process; it does not certify tool use, vision or a context limit. Retired favorites remain visible as unavailable. Changing a model or reasoning setting is confirmed by the authenticated server before the interface reports success.
/health identifies the running proxy independently of desktop assets. /ready
reports whether it is enabled and has an eligible key; it is
not a successful-inference guarantee. Real streaming and tool roundtrips are
checked by the long-duration monitor in python -m openvidia.soak --help.
Application updates are separate from catalog updates. See
verified release installation and rollback. Checks are opt-in;
updates do not replace dependencies inside a running environment or restart an
active conversation. Provider fallback is also opt-in via providers.json and
currently applies to Chat Completions (OpenCode), including incremental SSE and
tool messages. Responses/Messages protocol shims do not promise cross-provider
failover. A partially emitted response is never replayed on another provider.
The automated Linux tests and local smoke checks do not establish 24/7 uptime or Windows/macOS support on every machine. The manual Portable compatibility workflow runs the suite and resolves desktop dependencies on Linux, Windows and macOS when GitHub-hosted runners are available. NVIDIA quotas, shared worker availability and the selected model remain external dependencies; adding keys cannot guarantee unlimited throughput or continuous free service.
The default Tested tools view shows models with successful local streaming,
forced tool-call and tool-result checks from the last six hours. Models with a
current circuit or consecutive failures are excluded. Open Models, switch to
Recent or All if needed, and use Check tools to validate a candidate.
A failed new check replaces the previous success. The separate availability
button only checks a text response; it does not certify tools. The OpenCode
badge requires a real client run, not just a protocol probe. Evidence is stored
locally in model-validation.json; a fresh installation starts without evidence.
Select a tested model, then select openvidia/openvidia in OpenCode's model
picker (/model). OpenVidia's active model controls that compatibility alias.
A passed check is a point-in-time result, not a quality ranking or an uptime
promise. NVIDIA can still return 503/504 or stall later. The startup key check
only tests metadata reachability; it does not prove inference availability.
The Recent view matches the latest NVIDIA Build page against IDs actually returned by the inference API, then sorts by the official catalog modification date. It shows official display names and use-case tags while keeping the exact API ID searchable. This is recency metadata, not a benchmark ranking or a claim that a larger/newer model is better at your task.
The complete inference catalog, including older and specialized models, remains under All. Build metadata is cached for one hour with a bounded fetch and last-good stale fallback. If the optional metadata cannot be loaded, the picker clearly points to All. Its scope is the latest Build page, not every model NVIDIA has ever published. Preview/playground-only names absent from the API are never added as selectable models merely because a website labels them Free Endpoint. Catalog metadata refresh never changes your active model.
