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{
"manifest_version": "0.3",
"name": "Unity MCP",
"version": "10.3.0",
"description": "AI-powered Unity Editor automation via MCP - manage GameObjects, scripts, materials, scenes, prefabs, VFX, and run tests",
"author": {
"name": "Coplay",
"url": "https://www.coplay.dev"
},
"repository": {
"type": "git",
"url": "https://github.com/CoplayDev/unity-mcp"
},
"homepage": "https://www.coplay.dev",
"documentation": "https://github.com/CoplayDev/unity-mcp#readme",
"support": "https://github.com/CoplayDev/unity-mcp/issues",
"icon": "coplay-logo.png",
"server": {
"type": "python",
"entry_point": "Server/src/main.py",
"mcp_config": {
"command": "uvx",
"args": [
"--from",
"mcpforunityserver",
"mcp-for-unity"
],
"env": {}
}
},
"tools": [
{
"name": "apply_text_edits",
"description": "Apply text edits to script content"
},
{
"name": "batch_execute",
"description": "Execute multiple Unity operations in a single batch"
},
{
"name": "blender_bridge",
"description": "Drive a running Blender through the BlenderMCP addon and bring its results into Unity"
},
{
"name": "create_script",
"description": "Create new C# scripts"
},
{
"name": "debug_request_context",
"description": "Debug and inspect MCP request context"
},
{
"name": "delete_script",
"description": "Delete C# scripts"
},
{
"name": "execute_custom_tool",
"description": "Execute custom Unity Editor tools registered by the project"
},
{
"name": "execute_code",
"description": "Execute arbitrary C# code inside the Unity Editor with access to all Unity APIs"
},
{
"name": "execute_menu_item",
"description": "Execute Unity Editor menu items"
},
{
"name": "find_gameobjects",
"description": "Find GameObjects in the scene by various criteria"
},
{
"name": "find_in_file",
"description": "Search for content within Unity project files"
},
{
"name": "generate_audio",
"description": "Generate sound effects and music with AI models and import them as AudioClips"
},
{
"name": "generate_image",
"description": "Generate 2D images with AI providers and import them as textures or sprites"
},
{
"name": "generate_model",
"description": "Generate 3D models with AI providers and import them into the project"
},
{
"name": "get_sha",
"description": "Get SHA hash of script content"
},
{
"name": "get_test_job",
"description": "Get status of async test job"
},
{
"name": "import_model",
"description": "Import 3D models from the Sketchfab marketplace into the project"
},
{
"name": "import_model_file",
"description": "Import a 3D model file that is already on disk (FBX, OBJ, glTF) into the project"
},
{
"name": "manage_animation",
"description": "Manage Unity animation: Animator control, AnimatorController CRUD, and AnimationClip operations"
},
{
"name": "manage_asset",
"description": "Create, modify, search, and organize Unity assets"
},
{
"name": "manage_build",
"description": "Manage player builds: trigger builds, switch platforms, configure settings, batch builds"
},
{
"name": "manage_components",
"description": "Add, remove, and configure GameObject components"
},
{
"name": "manage_editor",
"description": "Control Unity Editor state, play mode, preferences, undo/redo"
},
{
"name": "manage_gameobject",
"description": "Create, modify, transform, and delete GameObjects"
},
{
"name": "manage_camera",
"description": "Manage cameras (Unity Camera + Cinemachine) with presets, pipelines, and blending"
},
{
"name": "manage_graphics",
"description": "Manage rendering graphics: volumes, post-processing, light baking, rendering stats, pipeline settings, and URP renderer features"
},
{
"name": "manage_material",
"description": "Create and modify Unity materials and shaders"
},
{
"name": "manage_packages",
"description": "Modify Unity packages: install, remove, embed, and configure registries"
},
{
"name": "manage_physics",
"description": "Manage 3D and 2D physics: settings, collision matrix, materials, joints, queries (raycast, shapecast, linecast, overlap), forces, rigidbody configuration, validation, and simulation"
},
{
"name": "manage_prefabs",
"description": "Create, instantiate, unpack, and modify prefabs"
},
{
"name": "manage_probuilder",
"description": "Create and edit ProBuilder meshes, shapes, and geometry operations"
},
{
"name": "manage_profiler",
"description": "Unity Profiler session control, counter reads, memory snapshots, and Frame Debugger (group: profiling)"
},
{
"name": "manage_scene",
"description": "Load, save, query hierarchy, multi-scene editing, templates, validation, and manage Unity scenes"
},
{
"name": "manage_script",
"description": "Create, read, and modify C# scripts"
},
{
"name": "manage_script_capabilities",
"description": "Query script management capabilities"
},
{
"name": "manage_scriptable_object",
"description": "Create and modify ScriptableObjects"
},
{
"name": "manage_shader",
"description": "Work with Unity shaders"
},
{
"name": "manage_sprite",
"description": "Slice 2D sprite sheets and build AnimationClips and an AnimatorController from the frames"
},
{
"name": "manage_texture",
"description": "Create and modify textures with patterns, gradients, and noise"
},
{
"name": "manage_tools",
"description": "Manage which tool groups are visible in this session"
},
{
"name": "manage_ui",
"description": "Manage Unity UI Toolkit elements (UXML documents, USS stylesheets, UIDocument components)"
},
{
"name": "manage_vfx",
"description": "Manage Visual Effects, particle systems, and trails"
},
{
"name": "read_console",
"description": "Read Unity Editor console output (logs, warnings, errors)"
},
{
"name": "refresh_unity",
"description": "Refresh Unity Editor asset database"
},
{
"name": "run_tests",
"description": "Run Unity Test Framework tests"
},
{
"name": "script_apply_edits",
"description": "Apply code edits to C# scripts with validation"
},
{
"name": "set_active_instance",
"description": "Set the active Unity Editor instance for multi-instance workflows"
},
{
"name": "unity_docs",
"description": "Fetch Unity documentation (ScriptReference, Manual, package docs)"
},
{
"name": "unity_reflect",
"description": "Inspect Unity C# APIs via live reflection"
},
{
"name": "validate_script",
"description": "Validate C# script syntax and compilation"
}
]
}